Write about us
Everything you need to cover NauticalMeatball Studio and Grave Wire. Free to use for news coverage, reviews, videos and streams about NauticalMeatball Studio and Grave Wire. Please don't alter the logo, and don't use it in a way that suggests we endorse something else. Questions or extra assets? Email us.
Quick facts
- Studio
- NauticalMeatball Studio
- Founder
- Nick Bianchi
- Based in
- Utah, USA
- Website
- nauticalmeatball.com
- Press contact
- [email protected]
- First game
- Grave Wire
- Genre
- Survivors-style action
- Setting
- Dark fantasy with a sci-fi streak
- Platform
- PC, on Steam
- Engine
- Godot
- Status
- In development
- Release date
- To be announced
About the studio
Short description
NauticalMeatball Studio is a small indie game studio founded by Nick Bianchi, making games with big guns and bigger sauce.
Full description
NauticalMeatball Studio is a small indie crew based in Utah, founded by Nick Bianchi and made with friends. The studio's first game, Grave Wire, is a survivors-style action game set in a dark fantasy world where wizards and robots share the same battlefield. It is being built in Godot and is planned for PC on Steam.
Founder bio
Nick Bianchi served nine years in the U.S. Navy as a Yeoman and retired as a Petty Officer Second Class (E-5). He spent his first three years aboard the USS Blue Ridge, based in Japan, with travel to South Korea and the Philippines, then six years stationed at Fort Meade, Maryland. After leaving the service, he set out to build the games he always wanted to play. He leads design and direction at NauticalMeatball Studio, working with friends to bring Grave Wire, a dark fantasy survivors-style game, to Steam.
Logo
Our logo is the Captain, a meatball in a captain's hat and a ketchup cape. Please use it as is, without stretching, recoloring, or cropping.
Studio colors
Contact
For interviews, review access, or anything else, email [email protected].
