NauticalMeatball

NauticalMeatball Studio

A small indie crew making games with big guns and bigger sauce.

Now building

Grave Wire

Survive the horde in a dark fantasy world where wizards and robots share the same battlefield. Grave Wire is a survivors-style action game built in Godot.

  • GenreSurvivors-style action
  • SettingDark fantasy with a sci-fi streak
  • EngineGodot
  • PlatformPC, on Steam
  • StatusIn development
Steam page coming soon
The studio

Small crew, full sail

NauticalMeatball Studio is a small indie crew, founded by Nick Bianchi and made with friends. We make games we want to play, and we keep the ship light so we can move fast.

Nick Bianchi served nine years in the U.S. Navy as a Yeoman and retired as a Petty Officer Second Class (E-5). He spent his first three years aboard the USS Blue Ridge, based in Japan, with travel to South Korea and the Philippines, then six years stationed at Fort Meade, Maryland. After leaving the service, he set out to build the games he always wanted to play. He leads design and direction at NauticalMeatball Studio, working with friends to bring Grave Wire, a dark fantasy survivors-style game, to Steam.

Our mascot, the Captain, goes down with every ship. Usually he is smiling.

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